8 Different Types of Technology




 

5. Business Technology
Business technology is the application of information, engineering, data and science for businesses related purposes like achieving organizational and economic goals. This technology helps in the proper and systematic running of businesses and for enhancing different business functions and operations. This typically includes a mixture of hardware and software.

Small businesses utilize technology to establish innovative ways of competing with established businesses and to generate new leads. Technology helps even home businesses to be perceived as a big company which helps that business to gain a competitive position in the market.

What exactly is business technology? It is a tech which is integrated into the business operation directly. For instance, a television in a living room is not a business technology but a streaming channel developed by a company to distribute engaging content to the audience is definitely business technology. The difference between other technologies and business technology is the business integration; a technology device present in your business and a technology device being actively involved in your business are two different things, the latter being a part of business technology.

 

6. Educational Technology
Educational technology aims at enhancing the performance of students by managing and establishing different technological resources and processes in a classroom or any learning environment. The

technologically advanced academic discipline prepares students to attain deeper knowledge and understanding of subjects. It assists the students in learning ways of devising solutions to problems with the help of research, utilization of information, evaluation, and design.

Educational technology creates a learning environment that aids in improving ways of learning. It helps in motivating students and encouraging individual learning. It provides easier access to educational materials and helps students in learning new languages and subjects through gamification.